The Internet - The first Worldwide Tool of Unification ("The End of History")

" ... Now I give you something that few think about: What do you think the Internet is all about, historically? Citizens of all the countries on Earth can talk to one another without electronic borders. The young people of those nations can all see each other, talk to each other, and express opinions. No matter what the country does to suppress it, they're doing it anyway. They are putting together a network of consciousness, of oneness, a multicultural consciousness. It's here to stay. It's part of the new energy. The young people know it and are leading the way.... "

" ... I gave you a prophecy more than 10 years ago. I told you there would come a day when everyone could talk to everyone and, therefore, there could be no conspiracy. For conspiracy depends on separation and secrecy - something hiding in the dark that only a few know about. Seen the news lately? What is happening? Could it be that there is a new paradigm happening that seems to go against history?... " Read More …. "The End of History"- Nov 20, 2010 (Kryon channelled by Lee Carroll)

"Recalibration of Free Choice"– Mar 3, 2012 (Kryon Channelling by Lee Carroll) - (Subjects: (Old) Souls, Midpoint on 21-12-2012, Shift of Human Consciousness, Black & White vs. Color, 1 - Spirituality (Religions) shifting, Loose a Pope “soon”, 2 - Humans will change react to drama, 3 - Civilizations/Population on Earth, 4 - Alternate energy sources (Geothermal, Tidal (Paddle wheels), Wind), 5 – Financials Institutes/concepts will change (Integrity – Ethical) , 6 - News/Media/TV to change, 7 – Big Pharmaceutical company will collapse “soon”, (Keep people sick), (Integrity – Ethical) 8 – Wars will be over on Earth, Global Unity, … etc.) - (Text version)

“…5 - Integrity That May Surprise…

Have you seen innovation and invention in the past decade that required thinking out of the box of an old reality? Indeed, you have. I can't tell you what's coming, because you haven't thought of it yet! But the potentials of it are looming large. Let me give you an example, Let us say that 20 years ago, you predicted that there would be something called the Internet on a device you don't really have yet using technology that you can't imagine. You will have full libraries, buildings filled with books, in your hand - a worldwide encyclopedia of everything knowable, with the ability to look it up instantly! Not only that, but that look-up service isn't going to cost a penny! You can call friends and see them on a video screen, and it won't cost a penny! No matter how long you use this service and to what depth you use it, the service itself will be free.

Now, anyone listening to you back then would perhaps have said, "Even if we can believe the technological part, which we think is impossible, everything costs something. There has to be a charge for it! Otherwise, how would they stay in business?" The answer is this: With new invention comes new paradigms of business. You don't know what you don't know, so don't decide in advance what you think is coming based on an old energy world. ..."
(Subjects: Who/What is Kryon ?, Egypt Uprising, Iran/Persia Uprising, Peace in Middle East without Israel actively involved, Muhammad, "Conceptual" Youth Revolution, "Conceptual" Managed Business, Internet, Social Media, News Media, Google, Bankers, Global Unity,..... etc.)


German anti-hate speech group counters Facebook trolls

German anti-hate speech group counters Facebook trolls
Logo No Hate Speech Movement

Bundestag passes law to fine social media companies for not deleting hate speech

Honouring computing’s 1843 visionary, Lady Ada Lovelace. (Design of doodle by Kevin Laughlin)

Wednesday, April 25, 2012

Who Needs Bosses? Not Game Company Valve

ABC News, by Alan Farnham, April 25, 2012

Software developer Valve Corp in Bellevue, WA, has 300 employees
and not one manager or boss. (Value Corp)

Video game and software developer Valve Corp, in Bellevue, Wash., has 300 employees--but not a single manager. How to they do that? What's it like to work in a boss-free zone? And what other companies share Valve's approach to non-management?

Valve's website proclaims: "We've been boss-free since 1996. Imagine working with super smart, super talented colleagues in a free-wheeling, innovative environment—no bosses, no middle management, no bureaucracy," just highly motivated peers coming together to make "cool stuff" without anybody "telling them what to do."

It would be wrong to say that up until this week Valve kept its no-boss policy a secret, or that its happy peers toiled in obscurity. The company gets plenty of attention, acknowledgement and feedback from customers, suppliers and reviewers for the best-selling games it makes.

But a few days ago, Valve allowed its unique and quirky employee handbook to be posted onthe Internet -- and since then, the phones have been ringing off the hook.

The calls aren't coming from would-be game buyers. They're coming from doctors and lawyers, clerks and car mechanics asking either "Can I go to work for you? Boy, I hate my boss" or "Can you teach our organization how to do what you do--get by boss-free?"

All of this attention, says Valve's Greg Coomer, has come as something of a shock. "Surprising," he calls it. "We've been hearing from people well outside our usual audience, from the UK, even from the public sector."

As its handbook makes clear, Valve's approach isn't for everyone. The U.S. Army, for instance, is never going to embrace no-boss-ism. Nor, probably, says management expert and business author Geoffrey Colvin, could FedEx--or any other business that employs tens of thousands and has to function like a Swiss watch, day after day, with precision and predictability.

Coomer agrees. "We know we're unique," he says. But he adds, "We wouldn't advise others against trying it. We're very interested to see others applying it to their organizations."

He says it's taken Valve every day since its founding in 1996 to make its system work. But work it does, judging by results. The company is to video game distribution what Apple's iTunes is to music. Its best-selling games series include Half-Life, Counter-Strike, Left 4 Dead, and Portal. In 2010 privately-held Valve announced it had in excess of 30 million active user accounts.

"Welcome to Flatland," says the handbook, referring to Valve's non-hierarchy. It goes on to explain that hierarchies are great for maintaining predictability and repeatability, but maybe not so good for an entertainment company trying to manage some of the most "innovative, talented people on Earth." Telling people like that "to sit at a desk and do what they're told obliterates 99 percent of their value."

Employees get to vote on their assignments. If they hear of a project they want to join, they literally vote with their feet and with their desks, which all have wheels. They unplug their computers, push back from the wall, and wheel themselves to whatever new project they want to join.

There's a system for reviewing their work and for assigning blame and praise. There's a system for tweaking compensation. But it all plays out without what most long-suffering office schlubs would consider top-down authority. For a full (and vastly entertaining) description of how Valve accomplishes this trick, see their handbook.

The closest Valve gets to having bosses are people called Team Leads. Says the handbook, "Often, someone will emerge as the 'lead' for a project. This person's role is not a traditional managerial one." They serve as clearinghouses of information, "keeping the whole project in their head at once, so that people can use them a s a resource." When the project disappears, so does the Team Lead.

Is it possible to get fired? You bet, and Valve employees certainly have been, says Coomer. But the reason has never been for an honest screw-up. Valve from time to time has hired people who, by temperament, found it frustrating or impossible to work within so gossamer a structure.

He freely allows that not having bosses has its downside. The handbook, in fact, has a section headed "What is Valve Not Good At?" Number 1 on the list: helping new people find their way. After that comes: mentoring people, disseminating information internally, and missing out on hiring people of talent who simply need to work within a more traditional structure.

Management expert Colvin, author of "Management Strategies for Difficult Times," says he can think of only two other companies that do business the Valve way: Fabric innovator W.L. Gore, where, he says, not only is the organization flat but people's business cards list no title (just their name, phone n email).

"This is the company where somebody once said, 'To see if you're a leader, call a meeting and see if anybody comes.'" And the other boss-less company? A Brazilian outfit called Semco.

Related Article:

"The New Paradigm of Reality" Part I/II – Feb 12, 2011 (Kryon channelled by Lee Carroll) (Subjects: Egypt Uprising, Iran/Persia Uprising, Peace in Middle East without Israel actively involved, Muhammad, "Conceptual" Youth Revolution, "Conceptual" (without a manager hierarchy) managed Businesses, Internet, Social Media, News Media, Google, Bankers, Global Unity,..... etc.)

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